3D Engine Design for Virtual Globes

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This paper reviews on the 3D terrain visualisation of GIS data using game engines that are available in the market as well as open source. Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines.

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With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include:Rendering globes, planet-sized terrain, and vector dataMultithread resource managementOut-of-core algorithmsShader-based renderer design.

This stunning tablet and iPad enabled resource gives you an interactive globe of the Earth with a wide range of geographic, demographic and statistical maps. Topics covered include:Rendering globes, planet-sized terrain, and vector dataMultithread resource managementOut-of-core algorithmsShader-based renderer design This stunning tablet and iPad enabled resource gives you an interactive globe of the Earth with a wide range of geographic, demographic and statistical maps. The Baltimore Boys.

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3D Engine Design for Virtual Globes

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Outerra: Book: 3D Engine Design for Virtual Globes

About this product. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. Shipping and handling. The seller has not specified a shipping method to Germany. Contact the seller - opens in a new window or tab and request shipping to your location. Shipping cost cannot be calculated.

3D Engine Design for Virtual Globes

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